This even applies to Russell.Ī: The narrative is tightly scripted, so it will be more linear than some of the content in The Inheritance or Russell. The current script will satisfy both those demands.Ī: You can bring companions along for the first act, but they cannot travel to Utah. Second - tie up every damn loose end from all my quest mods.
First - make it manageable in scope, like The Inheritance or Russell. Q: Will show up so I can kill/interrogate/maim/scold him/her?Ī: I had two over-arching goals when I approached the script last month. Otherwise the story matches up quite well with accounts and descriptions from past plugins. They have no place in this mod, and should've stayed in FO3.
The mention of 'Regulators' in Randall's note.