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Maxis does not support mods

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MaxisLime praised the ease-of-use of Cities: Skylines' mod tools, which are being used for impressive feats such as re-creating GTA V's Los Santos with impeccable detail. All of the appropriate particles and entryways have been tuned, and size comparison on the grid is the exact same as the original garish and oddly futuristic coal building that shipped with the game.' 'I wanted to bring some dirty bricks in to the overall pastel palette that the game uses. A custom model was used as well as various custom textures,' wrote MaxisLime. 'With my mod of the base Coal Power Plant, you will have some slightly increased stats at the cost of minor increased noise pollution and increased construction cost. One of the biggest praises of Skylines was its fantastic mod support, and now, even an ex- SimCity developer from the defunct Maxis studio is giving it a whirl. In the same month that we heard EA Games was closing down SimCity.

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As Shannon is between jobs at the moment, he is looking to try and get some money for his modding, with Patreons paying him out for every building he makes for Cities: Skylines. Update: If you think Bryan 'MaxisLime' Shannon deserves some dosh for his work, you can now support him on Patreon. Cities: Skylines' mod support is so intuitive, it's even gaining the attention of ex- SimCity developers.